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『Job』株式会社G-Blossom

G-Blossom Co., Ltd.

I joined G-Blossom Co., Ltd. because I wanted to work on developing more indie-style games.
However, after joining, my main responsibility was the development of a social game. Although this was different from what I originally expected, I gained valuable experience in online game development, as I was responsible for the entire process from front-end to back-end on my own.

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『Indie』Sleepy Scene Tool (for Unity)

Sleepy Scene Tool (for Unity)

Don’t you feel that it is frustrating when you have an enter scene so that every time you need to start the game, you gonna have to go to that enter scene then hit the start button.

Isn’t it annoying that your scene file hidden in the project hierarchy and you have to use the search bar to find the scene you wanna use.

In the begining I thought that I can find a good plugin for this, but no, either are they too hard to use or they are expensive.

So I thought, why not create my own one. So, boom, voila, the Sleepy Scene Tool is here:

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『Job』株式会社マンカインドゲームズ

Mankind Games Inc.

I worked here for around three years, during which I contributed to a wide range of projects, including AR applications, social apps, and games. My responsibilities covered
programming, technical art, and also serving as a project leader.

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『Indie』ShoomShoom

Shoom Shoom

An independent game demo created by me and my friend オウシン(Chen Wang)

The game itself is still under development, we will strive to make a complete gaming experience.

We have created a complete world view and story framework for the game, and carefully designed characters, story, and gameplay. We hope you will enjoy it.

Click   Here   to play!

Or check the Github repo here  

The game is about a small mouse named Shoom Shoom, who lives in the underground city in a steampunk world.
He uses his homemade steam machinery and weapons to smuggle goods for customers in order to survive.

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『Job』クリーク・アンド・リバー社

CREEK & RIVER Co., Ltd.

In 2022, I joined the Japanese entertainment company CREEK & RIVER, where I developed a variety of hyper-casual games.

Each title was produced end-to-end by myself—from the initial planning stage, through development, to the final release. During the planning phase, I worked under the guidance of a planner, but the full production and publishing process was carried out independently by me.

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『Indie』Stupitoma

A stupid tomato is trying to across the road without dying.

Click Here to play!

Or check the Github repo here  

This is a game demo using CocosCreator. I have draw the sprites and programmed the whole stuff. Click to start. Once you clicked, your toma will go forward to across the road. If you click the left side of the screen, your toma will turn left and stop (as it is stupid, not able to walk and see in the same time), meanwhile you shall not see the right side. Vice versa.

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